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(+1)

Hey, really good idea. I see that the vibe of the game could be really cool.
What I liked:
- Fulfilling a quest of a tile was nice (even though I did not know what it did, and I realized after 5 minutes how to complete these quests)
- Time Cost for tiles is an amazing way of time progression
-  the minimalistic visuals

Now for what I struggled with:
- Knowing that fulfilling a quest is not about adjacent tiles but about connected lines of colour
- Knowing what "Production" means for every tile. Is Production for red = fire power?
- Remembering which tile had which quest (In Professor Puzzle we had markers for this that you can lay on the tiles, maybe this could be a way)
- Having a lot of money and not being able to buy 2 upgrades at once :D
- Seeing the actual time till the next wave
- The relevance of HP, as I did not know which buildings are attacked first, so I did not know what to prioritize

What I recommend:
- different Tower designs for each individual tower
- more special abilities for towers which could synergize, that perks are not merely stats upgrades but mechanic upgrades
- more neighboring synergies like "+10 % HP to tiles if 3 green tiles connected". "Double trigger adjacent tiles" (Maybe look at 9 Kings for that)

Don't take this post too rough, it's a really nice concept and I would love to see how this evolves!

Hey, thank you so much for the detailed feedback. Lots of the stuff is already planned, like most importantly a better introduction to the mechanics and better visualization of key information (like quest progress). I have to see how far I can go with perks introducing actual new mechancis, but I have some ideas already and utilizing the neighboring mechanic more is a great idea.

(+1)

Really liking this, once i found out "neighboring" didn't necessarily mean directly touching and it was just touching a group of the other colour it made things easier


Maybe have a little icon on the tiles once they are "complete" so you can see without hovering where you need to focus new tiles? 

Thank you! A visual clue for whether a quest is completed is a great idea - I’ll put it on my list for a future update.